Or are there any other problems you see that I am currently unaware of? Or any other suggestiong?ĭC6 Files are limited to 256x256 (due to 3dfx cardsa at the time having a max texture size of 256x256). What do you think about it? Will the image size be a problem for the game image formats? Could the underlaying grid be also extended? In that case all textures regarding surface (monsters, characters, map tiles, missiles etc.) would be rescaled by a factor of 2. Don't know if the factor 1.8 is ok in this case - maybe the float would cause problems, but maybe a factor of 2 would be okay. The underlaying (surface) grid (not the tile images, the model layer underneath) should be upscaled too.Don't DC6, DCC or other texture formats have some size limit? In that case putting the upscaled textures back in the game would be problematic.putting the upscaled textures back in the game.I've done some thinking about what is possible and what is not. This means upscaling every single texture in the game by factor 1.8. So I have this idea - a FullHD mod (but with 4:3 ratio - 1440x1080), but no zooming out - everything stays in place, just like in the 800圆00 resolution. I've even seen some quite impressive examples of some locations in D2 upscaled using the same technique. The results are rather good (monsters looking good - for example when the Fatality model is being used - the one in the middle in the image grid). Since Diablo 2 remaster wasn't even announced (by Blizzard) yet, what stops us from creating our own remaster mod for Diablo 2? Just to be clear - when I say remaster, I mean only higher resolution with upscaled images, nothing else.Įven though we have some HD mods, all they do is just zooming out, leaving the original textures in low resolution.īut with the AI / machine learning boom, we have some new possibilities - as I've demonstrated today in this reddit post.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |